"Visual Computing Café Seminar — Animating and Evaluating Human Motion"

Carol O'Sullivan, Disney Research and Trinity College Dublin

October 11th (Friday), 12:30pm
Harold Frank Hall (HFH), Room 1132 (CS Conference Room)

Recent advances in rendering and data-driven animation have enabled the creation of compelling characters with impressive levels of realism. While data-driven techniques can produce animations that are extremely faithful to the original motion, many challenging problems remain because of the high complexity of human motion. A better understanding of the factors that make human motion recognizable and appealing would be of great value in industries where creating a variety of appealing virtual characters with realistic motion is required. In this talk I will present some recent results on animating virtual human characters and evaluating their quality, distinctiveness and attractiveness.

About Carol O'Sullivan:

photo of carol o'sullivan Carol O’Sullivan is the Professor of Visual Computing at Trinity College Dublin, where she has been on the faculty since 1997, and a Senior Research Scientist in Disney Research Los Angeles, based in Glendale. She was a Visiting Professor in Seoul National University from 2012-2013. Her research interests include perception, animation, virtual humans, and crowds. She is the co-Editor in Chief of the ACM Transactions on Applied Perception, and was formerly Associate EIC of IEEE CG&A. She has served on many editorial boards and program committees, including the SIGGRAPH and Eurographics papers committees, and has been program or general chair for several conferences, e.g., Eurographics, ACM Symposium on Computer Animation, ACM Symposium on Applied Perception, and others.

Hosted by: UCSB Center for Visual Computing